Sunday, 29 May 2011

Worm Meteor Control: Tournament Report

Just back from the tournament at my local hobby store today. Pretty disappointing performance with 2-3 using my new Worm deck.

You might wonder why I'm posting this deck and tournament report at all with such an underwhelming performance. Despite the failings of this deck, I feel that the deck has great potential and requires just a little tweaking. Also, I take the weakness of my side deck into account. I haven't been to locals for a little while, so it was difficult to gauge the current trends. This difficulty proved critical in the worm's performance.

Decklist:

Worm Control

3 Worm Cartaros
3 Worm King
3 Worm Linx
3 Worm Xex
3 Worm Yagan
2 Effect Veiler
1 Honest

1 Monster Reborn
1 Dark Hole
1 Giant Trunade
2 Mystical Space Typhoon

3 W Nebula Meteor
3 Offering to the Snake Deity
1 Solemn Judgment
2 Solemn Warning
1 Mirror Force
1 Torrential Tribute
2 Dark Bribe
1 Royal Oppression
3 Dimensional Prison

Extra Deck

1 Ally of Justice Catastor
1 Magical Android
1 Brionac
1 Gaia Knight
1 Black Rose Dragon
1 Scrap Archfiend
2 Stardust Dragon
1 Thought Ruler Archfiend
1 Colossal Fighter
1 Red Dragon Archfiend
1 Mist Wurm
1 Ally of Justice Decisive Armor
2 Chimeratech Fortress Dragon

Next up is my side deck. With each card the justification for each choice:

Side Deck

2 Kinetic Soldier                
- A lot of Six Samurai decks at my locals. Also there's a few E-Hero Variants
1 Evil Dragon Ananta         
- Wasn't maining it, might be good against decks running Royal Decree
1 Neo-Spacian Grand Mole
- Samurai, Dragunity...
2 Cyber Dragon                    
- Machina Gadgets (that one guy), Karakuri, Gladiators
2 Nobleman of Crossout     
- Standard
1 Dark Bribe                       
- Extra negation particularly against spell/trap heavy decks
2 Compulsory Evacuation   
- Scraps, Dragunity
2 Starlight Road                   
- Lightsworn,Black Rose Dragon, Gladiators
2 Shadow-Imprisoning Mirror   
- Gravekeepers


Game 1 - Noob-Synchro

Not much to say here, it did give me a chance to get my bearings with the worm deck

Result: Win

Game 2 - Scraps

Won a long-drawn-out game one. Even managed some synchroing, because the scrap player tried to use golem to give my a goblin, attempting to go for game

Lose the next two games due to bad hands and the scrap guy not letting my effects through, using fiendish chain and effect veiler

Result: Loss


Game 3 - Frog-Monarchs

Pretty sure I won one game. I lost the last game due to a misplay on my part.  I have a face-down yagan and a 2 set copies of Offerings to the Snake Deity, a set Dark Bribe and a D Prison.

I decide to flip summon yagan, to keep Offerings live and attack into a tragoedia.

During next turn, he tributes treeborn frog for Jinzo. After that I couldn't come back with a back row of dead cards.

Result: Loss

Game 4 - Gemini Fusion

Was quite scared of this match up, because I noticed in the guy's games before he was playing skill drain. I managed to win game 1 and 2 without much trouble though. Game 2, he chained his skill drain to my nebula meteor, i try and MST the skill drain, but it gets negated by Solemn Judgment. Even with negated effects, I still had the 2 draws and a effectless king on the field.

Result: Win

Game 5 - Karakuri

Game one, I get OTKed.

Game two, he manages to resolve a Nobleman of Crossout on my Cartaros. It all goes wrong from there...




Post-Tournament Impressions

I really wasn't expecting the pool of decks that were there. The decline in GKs, gladiators and sams was pretty unexpected. I never thought that Frogmonarchs would be making such a sudden comeback (bad match-up for worms). And there's been and odd rise in dragunity decks (good match-up for worms).

Cards I'd like to main/ wouldn't mind maining:

Bottomless Trap Hole:
I really missed this, there were times were I really wanted to use this just to stop respond to an opponent's summon. Com Evac would be ok too, but I don't like the -1 in card advantage and in the case of frog monarchs, I'd rather not put the same threats back in my opponent's hand

Smashing Ground:
I'll probably end up siding this instead. Just helpful against Jinzo, who now haunts my dreams.

Stumbling:
I probably would have played this in the first place, but I don't have them and kool kingdom's terrible customer service means they're sending them to the wrong place opposed to the address I asked them to change it to... thanks kool kingdom... once again, you are the subject of my disappoint.

3rd Dark Bribe:
Because I hate it when my opponent f**ks with me.

Mind Crush:
With all the bouncing this deck does and the amount of searching that happens this format, This would have really helped

Book of Moon:
I really don't like book of moon this format, but it would be nice to shut down continuous effects and reset worm effects.

Pheonix Wing Wind Blast:
Disrupt Tengu. The -1 isn't a big deal if you can get a big meteor play.

Cards for the Side Deck:

Royal Oppression:
I didn't enjoy it mained. It was occasionally useful but dead quite often, and it didn't help with protecting linx which is quite often a really big concern.


D.D. Crow

Snowman Eater: Deals with big threats like Jinzo, Shi En, or Caius. In Caius' case, I can set off eater prematurely with the help of a meteor and get a king, even if Caius targets the set eater.

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