Monday, 23 May 2011

Miracle Hero: A look into the future

I'm a big fan of absolute zero decks, they're a lot of fun to play. I just love dropping an Elemental Hero Absolute Zero against my opponent's full field, and just watching their face as they have no idea to get around it. The version of Ab-Zero that i found most effect was a build based around an 'Apprentice Magician' engine with Crystal Seer and Featherizer as targets. Pairing this with Gemini Spark and my playsets of Gemini Lancer and Neos Alius created MASSIVE draw power allowing me to consistently draw into my Absolute Zero combo pieces. The deck was filled with low defense guys that just cry when facing Blackwings. With the threat of Blackwings receding somewhat, I feel it's appropriate to rebuild. Looking into the future, we can see a new card release that only bolsters the draw power of this deck, in the next expansion Generation Force (which we should be seeing in August): Wonder Wand.

Wonder Wand is a new equip spell card with the following effect:

Equip only to a Spellcaster-Type monster. It gains 500 ATK. You can send this face-up card and the equipped monster you control to the Graveyard to draw 2 cards.

This has obvious combos with Crystal Seer that has survived for the turn after being set by apprentice. Essentially:

  •  Flip Summon Crystal Seer to get one card (a choice between the top 2 cards of the deck)
  • Equip Crystal Seer with Wonder Wand, send to the graveyard to draw 2 cards

 So without further delay, here's a prototype of the deck:

1 Elemental Hero Stratos
3 Elemental Hero Neos Alius
3 Apprentice Magician
3 Crystal Seer
1 Featherizer
3 Gemini Lancer
3 Junk Synchron
1 Gorz

1 Reinforcement of the Army
2 Miracle Fusion
3 Gemini Spark
1 Monster Reborn
1 Dark Hole
1 Giant Trunade
2 Mystical Space Typhoon
2 Wonder Wand
1 Allure of Darkness
1 Pot of Avarice
1 Mind Control

1 Solemn Judgment
2 Solemn Warning
1 Seven Tools of the Bandit
1 Mirror Force
1 Torrential Tribute


So here we are folks. As mentioned, this deck is just a prototype, so I will be looking forward to testing it and making tweaks. If you have any suggestions I'd look forward to hearing them. I feel like I might need to add more light monsters, once E-Hero The Shining becomes legal in Europe, so I'd probably be thinking Thunder King or Cyber Dragon.

The Synchro engine is of course very strong with the junk-apprentice engine going on, I can make level 5 with junk and a level 2 magician. Throw a level 4 in and the deck has really easy access to Trishula, or any level 8 synchro if you pair junk with a used crystal seer. Junk becomes even better with Wonder Wand as you can bring back a spellcaster in grave and just send it away for wonder wand for an easy +1.

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