Sunday, 10 July 2011

Tournament Report: Ritual Agents

Sup Readers,

It's been awhile since I've done a tournament report. Today I played a variant of the Agent Fairy deck with Herald of Perfection. Recently, a ritual agent deck made it to the top 8 of YCS Providence. My build is based on that deck with some alterations, mainly to the spell and trap line-up. The deck went 3-1 today. I'm pretty happy with the performance this deck gave.

Here's the decklist:


3 Herald of Perfection
2 Archlord Kristya
3 Agent Earth
3 Agent Jupiter
1 Agent Saturn
3 Master Hyperion
3 Manju
2 Senju
1 Honest
3 Herald of Orange Light
2 Soul of Purity and Light
1 Sonic Bird

3 Dawn of the Herald
3 Prep Rites
3 Upstart Goblin
1 Monster Reborn
1 Giant Trunade

2 Royal Decree

Extra Deck:
1 Catastor
1 Android
1 Brionac
1 Gaia Knight
1 Black Rose
1 Scrap Archfiend
1 Stardust
1 Thought Ruler
1 Colossal Fighter
1 Scrap Dragon
1 Red Dragon Archfiend
1 Red Nova Dragon
2 Chimeratech Fortress Dragon
1 Number 39: Utopia

Side Deck:
2 Kinetic Soldier
1 Dark Hole
1 Smashing Ground
2 MST
2 Twister
1 Royal Decree
2 Gozen Match
2 Mask of Restrict
2 Com Evac

The new XYZ starter deck arrived in our hobby store this week and so, our tournament organiser allowed us to play the new cards. I borrowed Utopia from a friend and it rocks alongside Herald of Perfection.

I added Agent Saturn to the deck as an additional level 6 fairy (one tribute for Herald) Agent (to search and remove with Earth, Jupiter and Hyperion). It worked pretty well, and it made siding out easier giving me an obvious target to swap out.

Tournament Report:


Round One: Six Samurai

Game 1, Sam player opens with gateway and I have nothing to stop his big samurai derp play... we go to game 2...

Game 2, I open with Kinetic Soldier, and beat him down with Kinetic and Hyperion.

Game 3, somehow I win... can't really remeber how, I think I got herald out though, he killed it because I ran out of discard fodder. but I still beat him down with Hyperion.

Round 1: Win

Round Two: Machina Gadgets

Game 1, I get Herald out and start to control the game... I come out on top

Game 2, he wins, I get overwhelmed by his Fortresses paired with solidarity

Game 3, he wins again... Fortress and Solidarity... yeah...

Round 2: Lose

Round Three: Noob Exceed

He's playing the XYZ starter deck, so not really worth mentioning ( I win game 1 and 2), but I do want to take a minute to mention a bit about really annoying yugioh players.

I'm always quite cold towards this guy, but to be honest no-one really likes the guy. It's a bit of a shame because along the line it'll probably put him off the game and then we've lost another player.

In my opinion, it's the responsibility of both sides: experienced players have to try to not be total dicks to the newer players, and the newer players should try to not be total weirdos around a new crowd. It's just like meeting new people, so why would you try to do anything to try and piss them off.

In any case, one thing that seriously gets on my nerves is listening to music on your PSP while I'm trying to play you. This guy was insistant on doing this until I told him to take his headphone out. Even then he left one headphone in...

Round 3: Win

Round 4: Infernity

Game 1, I open with herald and decree... smooth sailing after that

Game 2, He opens with thunder king, and I have a hand of searchers, orange herald and jupiter. Nothing I can do, and I get beaten down.

Game 3, open with herald and draw into decree on turn 2 or 3... he can't get past my decree and all my negation (after trying to play launcher and mirage)

Round 4: Win

Conclusion

Really glad about the performance of the deck, but I feel like I can do more to make it my own... This definitely isn't the last of Ritual Agents from me!

Wednesday, 6 July 2011

Uria, Lord of Searing Pwnage

It's been a while since my last post, so apologies to my 1 follower. The reason for this is that I've been trying to get my agent build right. Until then, I'll treat you to the deck I've been testing on D-Net lately. Those who diligently follow YCS coverage may remember a similar deck by Dan Quach. In fact, my deck is based a lot on Quach's original build: if it ain't broke why fix it, right?

So here it is:



2 Uria Lord of Searing Flames
1 Morphing Jar
3 Battle Fader
3 Lava Golem

3 Magic Planter
2 Mystical Space Typhoon
1 Dark Hole

3 Imperial Custom
3 Safe Zone
2 Scrubbed Raid
1 Gravity Bind
3 Fiendish Chain
3 Nightmare Wheel
1 Zoma the Spirit
3 Metal Reflect Slime
1 Fake Trap
1 Solemn Judgment
3 Dark Bribe
1 Torrential Tribute

The point of the deck is to stall and control your opponent until you draw into one of your win conditions:

  1. A Massive Uria
  2. A Lava Golem that can't touch you
  3. Your opponent decking out (this one's unreliable)
Lava Golem's really good right now... and I mean REALLY good. It provides an out to so many common plays.
Samurai deck's herp-derped into shi en and grandmaster? BOOM! Lava Golem.
Plant deck's swarmed the field with tytannial and some fluff tokens? BOOM! Lava Golem.
Scrap deck's made their big tengu-scrap dragon combo? BOOM! Lava Golem.

Safe Zone is a new addition to the deck. With such a low monster count, you're opponent is capable of making a lot of direct attacks. Safe Zone locks down your opponent's attacks in this case.

This deck has a lot of intricate plays, that are more easily worked out when you try it yourself.
Generally it's testing quite well, but it's really inefficient. That's it from me, over and out guys