So without further ado, Super-Athena Mk II:
2 Archlord Kristya
3 Athena
3 Darklord Superbia
3 Darklord Asmodeus
3 Hecatrice
1 Honest
2 Herald of Orange Light
2 Fairy Archer
2 Gellenduo
1 Sangan
1 Morphing Jar
3 Valhalla
3 Trade-In
3 Upstart Goblin
1 Reborn
1 Dark Hole
1 Giant Trunade
3 Gold Sarc
1 Foolish Burial
1 Call of the Haunted
I've done away with aurora paragon... It was just too dead in hand. The deck relies alot on asmodeus so getting kristya to grave isn't a big issue.
Fairy Archer may seem like a strange choice, but it's actually been working really well in an alternative otk.
The otk requires: Athena and another fairy (except athena) on field, 2 athena, 1 fairy archer (unless on field fairy is archer) and 1 superbia in grave
- Activate athena, tribute fairy, summon superbia (600 dmg)
- Activate superbia, summon another copy of athena (600 dmg)
- Activate new athena, tribute superbia, summon superbia again (1200 dmg)
- Superbia effect, summon last athena (1200 dmg)
- Activate final athena, trib and summon superbia (1800 dmg)
- Superbia effect, summon fairy archer (1800 dmg)
- Fairy Archer effect (1600 dmg)
and that's just burn damage, you still have 10700 points of attack power left. Getting all those targets in grave can be a bit of a chore and to set this up you'll spend between 1-4 turns doing it with asmodeus, foolish burial and trade-in.
I added call of the haunted as an alternative to setting up our win condition. Reborn and call of the haunted are my solution to getting around my previous problems with asmodeus. Just summon superbia and athena piggybacks off the superbia's effect. In the end you have an extra 3000 attack to play around with.
I've been toying around with the idea of adding 'D.D. Sprite' to add the possibility of extending the combo and adding synchro capabilities.
You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase.
To illustrate D.D. Sprite's uses, consider the above combo, with a D.D. Sprite in hand.
Steps 1-4: same as above (current field is 1 superbia, 2 spent athena's, 1 fresh athena; Your opponent has taken 3600 damage)
5. RFG 1 spent athena, special summon D.D. Sprite (1200 dmg)
6. Sync Sprite with other spent athena (if you summon avenging knight parshath, 600 dmg... probs not though....)
7. Activate last athena, trib superbia, get superbia (600 dmg)
8. Superbia effect get synchro-material athena (600 dmg)
9. Activate new athena, trib superbia, get superbia (1200 dmg)
10. Superbia effect get kristya, archer or D.D. sprite (1200 dmg)
3600 + 1200 + 600 + 600 + 1200 + 1200 = 8400 (or 9000 if you summon parshath)
The field set-up is now 2 athena's, Superbia, a level 8 synchro and your last summon target with superbia.
With Kristya you can safely attack for game; archer can deal and extra 1200-1600 dmg; and D.D. Sprite allows you to make another level 8. This combo adds extra flexibility to the deck, and I invite anyone to give the combo a crack. Personally, I'm not a fan of extra frills.